Both beginners and veteran players can use these rules. Play can be quick and easy or made more realistic and slower by adding advanced options. The Combat systems reflect volume of fire into a specific area combined with the maneuvers of combat units. Procedures show that every round even hits into a target area will not cause casualties. A unit’s power level calculates its’ combat effectiveness rather than troop losses.
The weapon systems were poor by modern standards and there was a constant design battle between shell penetration versus vehicle armor. According to US Tank Gunnery manuals, in 1944 a US Sherman tank firing at a stationary tank only 1500 yards distance, had to fire 13 rounds at the target before it reached a 50% hit probability..
1 Turn = 30 minutes
1 Vehicle Casting = 3-5 vehicles in an platoon or part of a company; Two vehicle models are used to represent one vehicle company
1 Infantry casting = One Fire Point or One Platoon
Distance scale : 1 inch = 100 yards or 100 meters ; One cm = 30 yards or 30 meters
One infantry unit stand = one company or one weapon system platoon (AT or MG)
The ECOL rules are available in one of two formats: Microsoft Word or Adobe Acrobat.
To download a file, RIGHT click the link and choose “Save Target As”
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This page last updated May 1, 2005