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Wargame Rules For Armoured Warfare 1925 To 1950

TITLE: Wargame Rules for Armoured Warfare: At Company and Battalion Level. 1925-1950

AUTHOR: Bill Farquhar

PUBLISHER: John D. Salt / Lulu Printing

PUBLICATION DATE: 2025

WEB SITE/SUPPORT FORUM: None

PRICE (with date): $12.25 (2025)

REVIEWED BY: Mark “Extra Crispy” Severin

PERIOD COVERED: 1925-1950

THE BOOK:

Wargame

SCOPE: WRFAW is a grand tactical rules set

ARMY SIZE: Unknown - lack of a given figure ratio or army lists makes this impossible to determine from just these rules.

BASE UNIT:

In the tactical

GAME SCALES:

Ground Scale: 1 cm = 5 meters for 25 mm figures, 10 meters for 15 mm figures, and 20 meters for 1:300 figures. Time scale 1 turn = 30 seconds Figure/Base Ratio 1 infantry base = 100 men or 1 figure = 1 ship or 1 base=250 men) Recommended Figure Size: 25mm but conversion for 15mm and other scales is covered. Table Size: 96” x 60” is recommended for 25mm figures; 64” x 40” is recommended for 15mm figures. Game Length: Most games should be playable in one evening BASING SIZES:

Shako uses flexible b

TURN SEQUENCE:

The Artillery Phase: Both players simultaneously fire their eligible artillery units. Any units Broken (see below) are removed from play. Command Phase: Orders are issued and sent, units are rallied. Divisions check morale followed by the Army. GAME MECHANICS:

The Orders System: The primary back.

Movement: As one would ex

Morale Rating: The combat

Artillery Fire: Artillery is a p

Fire Combat: Ranged

Melee: Melee is resolv

ARMY LISTS/SCENARIOS:

The book contains no scenarios, and army lists are sold separately.

REVIEWER’S COMMENTS:

Shako is

PLAYER’S COMMENTS:

Not played.