Wargame Rules For Armoured Warfare 1925 To 1950
TITLE: Wargame Rules for Armoured Warfare: At Company and Battalion Level. 1925-1950
AUTHOR: Bill Farquhar
PUBLISHER: John D. Salt / Lulu Printing
PUBLICATION DATE: 2025
WEB SITE/SUPPORT FORUM: None
PRICE (with date): $12.25 (2025)
REVIEWED BY: Mark “Extra Crispy” Severin
PERIOD COVERED: 1925-1950
THE BOOK:
Wargame
SCOPE: WRFAW is a grand tactical rules set
ARMY SIZE: Unknown - lack of a given figure ratio or army lists makes this impossible to determine from just these rules.
BASE UNIT:
In the tactical
GAME SCALES:
Ground Scale: 1 cm = 5 meters for 25 mm figures, 10 meters for 15 mm figures, and 20 meters for 1:300 figures. Time scale 1 turn = 30 seconds Figure/Base Ratio 1 infantry base = 100 men or 1 figure = 1 ship or 1 base=250 men) Recommended Figure Size: 25mm but conversion for 15mm and other scales is covered. Table Size: 96” x 60” is recommended for 25mm figures; 64” x 40” is recommended for 15mm figures. Game Length: Most games should be playable in one evening BASING SIZES:
Shako uses flexible b
TURN SEQUENCE:
The Artillery Phase: Both players simultaneously fire their eligible artillery units. Any units Broken (see below) are removed from play. Command Phase: Orders are issued and sent, units are rallied. Divisions check morale followed by the Army. GAME MECHANICS:
The Orders System: The primary back.
Movement: As one would ex
Morale Rating: The combat
Artillery Fire: Artillery is a p
Fire Combat: Ranged
Melee: Melee is resolv
ARMY LISTS/SCENARIOS:
The book contains no scenarios, and army lists are sold separately.
REVIEWER’S COMMENTS:
Shako is
PLAYER’S COMMENTS:
Not played.