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Et Sans Resultat! 2nd Ed.

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TITLE:  Et sans resultat! 2nd Edition ESR_Overview

AUTHOR: David Ensteness

PUBLISHER: The Wargaming Company

PUBLICATION DATE: 2009

WEB SITE/SUPPORT FORUM:

    Player support can be obtained on the ESR forum.

PRICE: Free (in 2009) as a download.

REVIEWED BY: Mark “Extra Crispy” Severin

PERIOD COVERED: The Napoleonic Wars

THE BOOK:

ESR was sold as a very nice spiral bound book. It was also available as a free download from the web site. The download had all the rules while the published book had additional examples, resources etc. The company also publishes campaign guides (highly recommended) which include scenarios and uniform guides. Thus the business model was to give the bare bones rules away free. You could then buy scale specific charts (see below) and other books from the company.

SCOPE:

ESR is designed for large scale battles.

ARMY SIZE:

Armies will vary enormously depending on figure scale, and the ground scale selected.

BASE UNIT:

Basic unit stands represent battalions of infantry, artillery batteries, or cavalry regiments. But these stands are grouped into division sized “forces” which are the actual maneuver elements of the game.

GAME SCALES:

  • Ground Scale: ESR allows for any ground scale desired. The company sells Reference Sheets at a variety of scales such as 1” = 50 yards, or 1” = 200 yards.
  • Time scale 1 turn = (very roughly) 20 minutes
  • Figure/Base Ratio: Variable, based on figure and ground scale.
  • Recommended Figure Size: Any.
  • Table Size: None given, will depend on chosen ground scale.
  • Game Length: Most games should be playable in three to five hours.

BASING SIZES:

ESR provides basing recommendations for a variety of ground scales. Battalions, and batteries are represented by one stand each. For example, a battalion of 300-500 men would be 1.5 x 1” at a 1”=100 yards ground scale.

TURN SEQUENCE:

  1. The Command Phase: Both players simultaneously fire their eligible artillery units. Any units Broken (see below) are removed from play.
  2. Command Phase: Orders are issued and sent, units are rallied. Divisions check morale followed by the Army.

GAME MECHANICS:

The Orders System: The primary back.

Movement: As one would ex

Morale Rating: The combat

Artillery Fire: Artillery is a p

Fire Combat: Ranged

Melee: Melee is resolv

ARMY LISTS/SCENARIOS:

The rule book includes one scenario - Waterloo - as well as army lists for several major nations. There are no lists for Spain.

REVIEWER’S COMMENTS:

Shako is

PLAYER’S COMMENTS:

Not played.

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