TITLE: Galactic War One: The First Great War on a New Frontier
AUTHOR: Scott R. Pyle, Joseph Dragovich, and Schuyler Hernstrom
PUBLISHER: Blue Moon Manufacturing
PUBLICATION DATE: 2011
WEB SITE/SUPPORT FORUM:
PRICE (with date): $25.00 (in 2011)
REVIEWED BY: Mark “Extra Crispy” Severin
PERIOD COVERED: SciFi Ground Combat
THE BOOK:
Galactic War One (GWO) is a paperback book with a color cover and black & white interior. I was provided with a PDF version by the publisher. The book is 87 pages long, and includes extensive background, the rules, and detailed army/troop lists for each of the different forces. The rules themselves are 16 pages long.
The rules are very nicely laid out, clean, easy to read, and nicely illustrated.
SCOPE: Galactic War One (GWO) is designed for company level games.
ARMY SIZE: Infantry are based in fire teams of 3-5 figures. Units are made up of 3-6 bases, and an army may comprise 3 or 4 such units. So you’ll need 50 infantry or so, plus vehicles/walkers.
GAME SCALES:
- Ground Scale: 1” = 100 Yards
- Time scale 1 turn = 20-30 minutes
- Figure/Base Ratio 1:1 - one model represents one actual soldier or vehicle.
- Recommended Figure Size: 25mm but conversion for 15mm and other scales is covered.
- Table Size: GWO can be played on a 3x3 foot table.
- Game Length: Most games should be playable in 2 hours.
BASING SIZES: Not listed.
TURN SEQUENCE:
- The Artillery Phase: Both players simultaneously fire their eligible artillery units. Any units Broken (see below) are removed from play.
- Command Phase: Orders are issued and sent, units are rallied. Divisions check morale followed by the Army.
GAME MECHANICS:
The Orders System: The primary back.
Movement: As one would ex
Morale Rating: The combat
Artillery Fire: Artillery is a p
Fire Combat: Ranged
Melee: Melee is resolv
ARMY LISTS/SCENARIOS:
The rule book includes one scenario - Waterloo - as well as army lists for several major nations. There are no lists for Spain.
REVIEWER’S COMMENTS:
Shako is
PLAYER’S COMMENTS:
Not played.
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