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The Rules Directory:
Boocoo Fire Mission

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TITLE: Boocoo Fire MissionBoocoo_Cover

AUTHOR: Tom Jensen

PUBLISHER: Ostfront Publishing

http://www.ostfrontpublishing.com/

PUBLICATION DATE: 2022

WEB SITE/SUPPORT FORUM:

Forum: https://ostfrontgame.freeforums.net/
Discord:
https://discord.gg/ZZjsJ2s

PRICE (with date): $12.50 PDF (2022)

REVIEWED BY: Tom Jensen (Author)

PERIOD COVERED: Vietnam War, 1960 - 1975

THE BOOK:

120 page PDF, both full color and a printer-friendly version

SCOPE:

Tactical

ARMY SIZE:

6 – 20 bases of 6mm miniatures

BASE UNIT:

1 Squad, representing 5 – 10 soldiers

GAME SCALES:

  • Ground scale (1” = roughly 40m)
  • Time scale (1 turn = 10 min – 4 hours)
  • Figure/Base Ratio (1 base = 5 – 10 soldiers. 1 vehicle = 1 vehicle)
  • Recommended Figure size: 6mm to 15mm.
  • Table Size: 4’ x ‘ 4 for smaller games, 6’ x 4’ for larger games.
  • Game Length: 2 – 4 hours

BASING SIZES:

  • Squad: 40mm x 20mm
  • Vehicle: 20mm x 40mm
  • Weapon Team: 20mm x 20mm

TURN SEQUENCE:

  • Players roll off to see who will activate first
  • Players alternate activating 1 platoon each
  • Roll to see if time advances from day to night or night to day

GAME MECHANICS:

2D6 skill checks for most tasks, modified by unit quality, cover, suppression, etc. Damage generally requires rolling a number of D6s and checking a damage table. Results of Casualties or Retreat will cause a 2D6 check. Hidden deployment and movement mechanics and friction are a large part of the gameplay.

ARMY LISTS/SCENARIOS:

Army lists are points based.

Army Lists Included:

    • ANZACs 1965 - 1971
    • ARVN 1960 – 1945
    • ARVN 1965 – 1967
    • ARVN 1968 – 1975
    • US Rifle Company 1965 – 1975
    • US Mechanized Company 1965 – 1975
    • US Armored Company 1965 – 1968
    • US Armored Company 1969 – 1973
    • US Marine Company 1965 – 1973
    • Allied City Fight List
    • Viet Cong 1960 – 1964
    • NVA Reinforced Viet Cong 1965 – 1967
    • NVA 1968 - 1975

Scenarios Included:

    • Search and Destroy
    • Cat & Mouse
    • Base Defense
    • Rescue
    • Urban Battle
    • Assault

REVIEWER’S COMMENTS:

None So far

PLAYER’S COMMENTS:

“These rules feel like they are more about generating a narrative than being a competitive set of rules”

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