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FNG: Unconventional Warfare

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TITLE:  Shako:

AUTHOR: Arty Conliffe

PUBLISHER: Quantum Printing

PUBLICATION DATE: 1995

WEB SITE/SUPPORT FORUM:

    Player support can be obtained on the Shako Yahoo group.

PRICE (with date): $23.00 (in 2008)

REVIEWED BY: Mark “Extra Crispy” Severin

PERIOD COVERED: The Napoleonic Wars

THE BOOK:

Shako

SCOPE: Shako

ARMY SIZE: Shako

BASE UNIT:

  • In the tactical

GAME SCALES:

  • Ground Scale: Not stated (ranges are noted as being deliberately distorted)
  • Time scale 1 turn = 20-30 minutes
  • Figure/Base Ratio 1 infantry base = 100 men or 1 figure = 1 ship or 1 base=250 men)
  • Recommended Figure Size: 25mm but conversion for 15mm and other scales is covered.
  • Table Size: 96” x 60” is recommended for 25mm figures; 64” x 40” is recommended for 15mm figures.
  • Game Length: Most games should be playable in one evening

BASING SIZES:

Shako uses flexible b

TURN SEQUENCE:

  1. The Artillery Phase: Both players simultaneously fire their eligible artillery units. Any units Broken (see below) are removed from play.
  2. Command Phase: Orders are issued and sent, units are rallied. Divisions check morale followed by the Army.

GAME MECHANICS:

The Orders System: The primary back.

Movement: As one would ex

Morale Rating: The combat

Artillery Fire: Artillery is a p

Fire Combat: Ranged

Melee: Melee is resolv

ARMY LISTS/SCENARIOS:

The rule book includes one scenario - Waterloo - as well as army lists for several major nations. There are no lists for Spain.

REVIEWER’S COMMENTS:

Shako is

PLAYER’S COMMENTS:

Not played.

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