TITLE: Tour of Duty
AUTHOR: Phil Yates
PUBLICATION DATE: 2013
WEB SITE/SUPPORT FORUM:
PRICE (with date): $25.00 (in 2013)
REVIEWED BY: Mark “Extra Crispy” Severin
PERIOD COVERED: The Vietnam War
Tour of Duty is not a stand-alone rule book. It is a supplement to Flames of War. As such it assumes you own that book, which contains all the basic rules.
SCOPE: Tour of Duty is a typical Battlefront product. 132 pages long with full color throughout, it certainly brings the eye candy. The majority of the book is devoted to teh army lists and TO&E for the combatants. It covers the US, the ANZAC and ARVN as well as the NVA and of course the VC.
ARMY SIZE: A player’s force is called a “company” though the points system allows for a large number of supporting units to also be in play.
BASE UNIT: The base unit is a platoon made up of teams or individual vehicles.
- Ground Scale: Not stated (ranges are noted as being deliberately distorted)
- Time scale 1 turn = Not stated
- Figure/Base Ratio 1:1
- Recommended Figure Size: 15mm
- Table Size: Assumes a standard 4x6 foot table.
- Game Length: Most games should be playable in 2-3 hours.
ToD uses teh standard Flames bases: small (1 x 1.25”), medium (1.25 x 2”) and large (2 x 2.25”).
Vehicles are unmounted.
TURN SEQUENCE & GAME MECHANICS:
ToD uses the same base turn sequence and mechanics as Flames of War.
Included in the book are twenty or so pages of supplemental and force specific rules. Players of FoW will be used to these: they are minor exceptions/additions to reflect the training and equipment of the various armies. Included are such things as Beehive rounds; gun stabilisers; recoilless rifles, etc.
Also included is a section of Helicopter rules. These largely mirror FoW but specify how passengers are loaded, troop capacity etc. The mechanics closely follow the FoW model.
The book includes 8 scenarios, but the detailed army lists and stats are the main point of the book. The lists are done in typical Battlefront “org chart” layouts.
A typical Battlefront product. Useful as a reference guide for TO&E even if you don’t play their rules.