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The Rules Directory:
Charlie Company

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TITLE:  Charlie Company: Infantry Combat in Vietnam 1965-72 Charlie Company Cover

AUTHOR: John Reeves, Greg Novak, Kurt Hummitzch

PUBLISHER: RAFM

PUBLICATION DATE: 1986

WEB SITE/SUPPORT FORUM:

PRICE (with date): $19.95 (in 1997)

REVIEWED BY: Mark “Extra Crispy” Severin

PERIOD COVERED: The Vietnam War, 1965-72

THE BOOK:

Charlie Company (CC) is a paperback book running 76 pages. The rules take up the first 51 with the balance including a glossary, various blank forms, charts and an introductory scenario. The book has a number of illustrations, period photos and diagrams of play.

SCOPE:

Charlie Company is a tactical game with RPG elements. Players are thrust into the role of a US squad commander under the overall command of the platoon leader. The VC and other troops are controlled by a GM. Players must survive one mission per month in order to go back home. They therefore have to balance achieving their tactical objectives with surviving to make DEROS. Likewise, it is expected that losses from the first encounter are reflected in the next. A leader who gets his troops killed soon enough has no one to lead!

ARMY SIZE:

Overall the US side will probably field a platoon, perhaps two at most. The VC player may have two or three platoons, depending on the scenario or situation.

BASE UNIT: Players command squads of 8-12 figures.

GAME SCALES:

  • Ground Scale: 1” = 2 meters.
  • Time scale (not stated) 1 turn = approx. 1 minute
  • Figure/Base Ratio: 1:1
  • Recommended Figure Size: 20mm (ground scale and figure scale would therefore be the same).
  • Table Size: Not stated.
  • Game Length: Most scenarios should be playable in one evening. The overall game calls for up to 12 linked scenarios to represent one tour.

BASING SIZES: Figures should be individually based. Base size has no effect on play.

TURN SEQUENCE:

  1. The Artillery Phase: Both players simultaneously fire their eligible artillery units. Any units Broken (see below) are removed from play.
  2. Command Phase: Orders are issued and sent, units are rallied. Divisions check morale followed by the Army.

GAME MECHANICS:

The Orders System: The primary back.

Movement: As one would ex

Morale Rating: The combat

Artillery Fire: Artillery is a p

Fire Combat: Ranged

Melee: Melee is resolv

ARMY LISTS/SCENARIOS:

The rule book includes one scenario - Waterloo - as well as army lists for several major nations. There are no lists for Spain.

REVIEWER’S COMMENTS:

Shako is

PLAYER’S COMMENTS:

Not played.

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